![]() Everything in the game world is live 24/7. "Codelink v2 is an Online MMORPG type game that takes place in a persistent universe. So just to be clear, YES, you can PVP without limits. ![]() Innovating on the concepts it has drawn from Uplink, Codelink gives the unique opportunity of being able to interact with other players via in-game chat, hacking into other player's systems, exchanging information privately, attack rival player's networks, upgrading your Gateway's hardware capability, purchasing many kinds of software, hidden secrets and many captivating characteristics within the game. Drawing from it's spiritual predecessor Uplink: Hacker Elite, CodelinkV2 submerges you in a vast universe of addictive game-play and concepts as-of-yet unseen in any other hacking simulator. "CodelinkV2 is the next generation of barrier breaking online hacking simulation. (And you cannot change your library's license unless you get the permission from all of its contributors.File:Placeholder Welcome to the Codelink V2 Wiki This means that, if your library is GPLv2+/LGPLv3+, and someone creates a modified version and releases it under only one of those licenses, you cannot merge their changes back into your library without changing your library's license. If writing a library, you need to think carefully before releasing it under multiple licenses because your users only need to comply with one of them. (You need to be careful though, as not all Qt modules are available under all licenses.) By doing this, you would be opting to use Qt under the GPLv2 licensing terms. This means you can link a GPLv2 program to Qt, even if the GPLv2 program does not grant the "or later" permission. I don't have enough rep to comment on Bart's excellent answer, but I thought it worth mentioning that some notable open source libraries dual license under the GPL and LGPL specifically to avoid such issues.įor example, Qt is available under GPLv2, GPLv3 or LGPLv3 (or under a commercial license if you pay for it). This is also the reason why a combination of GPLv2 (or later) and LGPLv3 effectively 'upgrades' the GPLv2 code to GPLv3, which is possible under the "or later" permission. GPLv3 and GPLv2 are not compatible with each other, because GPLv3 has put additional requirements in place, which is not allowed under GPLv2. ![]() What it means for a license X to be compatible with the GPL is that the license X gives you, the user, at least as much freedom as the GPL does, so that in a product that contains both GPL code and code that uses license X, the distribution of that product doesn't violate any terms and conditions of either license. The code doesn't have to be all licensed under the GPL, but the GPL does require that you have the freedom to modify all parts of an application that contains GPL code and that you have the freedom to distribute the application with or without modifications. That includes libraries you link to (with an explicit exception for major OS components and standard libraries). ![]() The copyleft nature of the GPL licenses means that everything your software depends on must be available under the same terms as the part that actually carries the GPL license. According to the License compatibility matrix from GNU, if you link your GPLv2 (or later) software with an LGPLv3 library, the effective license for the product becomes GPLv3.
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